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Member since: 30/SEP/07
25 Games | 33 Contributions | 16 Media | 6 Followers
Captured and taken as a slave by a Necromancer played by a friend of mine. xD
Possibly the wife of my earlier character Iliathi Tiane.
His time in the pod was relatively brief. He joined an Ammatar corporation, a choice tribal Minmatar might consider questionable at best. A closed mind is not one of his attributes, however, and that is part of why he did it. Additionally, the fuller implications of the act didn't surface to him until later.
Much of his earlier profits went back to his drifter family. In his hangar at one of the stations in Rens, he set up a homeless shelter.
A male hatchling I agreed to play as the offspring of two other player-characters.
A Satyr who began her Gifted life as a scholar and blacksmith, then went on to gathering and cooking. She also bought a book about alchemy and officially entered the Alchemist school, but has yet to actually spend any time on that. Throughout, she is a supporter. This fact eventually resolved her indecision regarding which adventuring school(s) to take up, and as a result she chose Cleric and Druid, with Warrior toward Paladin.
A quiet warrior Saris seeking the path of a Spearman.
A young Fiend female who, upon discovering her Gifted status, initially feared it. She equated not-dying with undeath until the difference was satisfactorily explained to her. Still, she held off on joining any adventuring schools for a while to avoid feeling death again. Eventually, though, she went so far as to join the Spiritist school as her first. What better way to face your fear than to deal with its magic?
Though dragons do not have the diversity of magic and craft schools bipeds have, some do meddle in fields of research technically restricted to bipeds. Nielenoss, the inventor of flying cargo disks, is one example. Vhazshyn tries to be another, delving into tinkering, alchemy, and every other arcane oddity she can get her claws on.
An Enkidukai.
A mute Ylian.
A female Matis. At heart, she's a two-handed swordswoman, and that is her highest skill. Close to it is forest foraging. Behind that is magic amplifier crafting. She has two children, Maethro and Kimathia. Effectively retired by following her mate into the Old Lands to explore. Neutral, but not pacifist!
She had doubts about cloning when she did it at level five. Now she has even more doubts (see Moiana Torova).
Unlike her origin, Moiana has come to believe that the Bane invasion was important to human evolution. Where others see tragedy, she sees opportunity. Jesaphni vehemently disagrees, but also knows that everything Moiana believes is derived from her own potentials. Thus she avoids Moiana, fearing the mirror.